Each review in Doom Underground contains the following 4 sections:
Fact Sheet
This includes:
- The authors (each name is a link to the authors' index, which gives more information about each author).
- Approx. date it was finished (judged from the file dates usually, given as YYYY/M).
- The IWAD needed to play the level, i.e. do you need to play it with Doom 1
or with Doom 2.
- The engine required, i.e. an executable with which
to play the level; usually it's the latest doom.exe or doom2.exe from Doom
1 or Doom 2; sometimes it might be an older version of these; otherwise,
it might be one of the source ports, like Boom or ZDoom.
- Number of levels replaced.
- Other resources replaced - many levels come with new music, title screens,
textures, or even new sprites. (for the purpose of the WAD index, I plan to use
a figure out of 5 to indicate the type of resources replaced: 0=None, 1=New
music, title screens, 2=Some new textures or sounds, 3=New texture theme, 4=New
sprites, sound scheme and/or weapons, 5=Total conversion).
Ratings
I judge the WAD by a series of categories, and give a rating out of 5 for
each. The categories are:
- Game-play (GP)
- This is a measure of how interesting the level was to play; it includes
the quality of the fights and traps, the level progression, and secrets.
If there is a good plot or story line, it may boost this rating too (but
bad story lines don't get a penalty ;P).
- Architecture/Aesthetic (AR)
- This rating reflects how good the atmosphere and architecture of the level
is. Also takes into account any new sounds, graphics, music, and generally
how well the level keeps to a theme.
- Overall
- An overall rate for the WAD, out of 5.
- Coop (CP)
- I often play levels in two player co-operative mode. Some levels are good
for this type of play; others are bad or impossible, or do not support
this type of play. If the level supports coop play, and I have played it
at coop, then I give it a coop rate out of 5. It is based on the same criteria
as the Game-play rate above.
I also give some other information here:
- Play Length (LN)
- An indication of the time to play the level or episode.
- Skill Level (usually HMP or UV)
- The skill level I played at is indicated on the top row of the table, and
the difficulty (again out of 5) is indicated underneath it (note - this
is highly subjective).
So, for a (highly contrived) example:
This means that I played at UV, found it fairly easy, and the level(s)
were (on average) of medium size. The rates I gave were 3/5 for architecture,
4/5 for game-play, 2/5 for difficulty, and 4/5 overall; I also played at
coop and gave it 4/5.
Also, to the left of this table, it says who wrote the review
and gave these ratings. Usually that's me,
or sometimes it's DrCrypt.
There are also some things that, while I will often mention them in the
review itself, do not affect the ratings for a level:
- Age
- I don't allow for age or historical significance. Just because a map was
the best thing since sliced bread in March 1994, doesn't mean I'll give it a
good rate.
- Innovation
- Maybe a particular map invented a new concept, like NEWTECHN did for
invisible sectors, but I don't boost rates because of that. Firstly, because
it's often not easy to know whether a level was the first to use a new
technique. Secondly, because in terms of the player's enjoyment it doesn't
matter who made it first. That doesn't mean maps that use cool tricks that
improve the level don't get credited, it just means that "concept
maps" like NEWTECHN don't get good rates simply on the basis of
inventing a cool idea.
- Ports
- Using a new source port doesn't automatically boost a level's rating.
OTOH, just because a level uses (say) Boom which makes it easier to do a
good level with deep water, doesn't mean a level is rated any less.
- Bugs
- There are two sorts of bugs that don't affect ratings. Levels that have
technical bugs (e.g. unclosed sectors) that aren't noticed during
play aren't penalised, for the simple reason that I haven't done error
checks on levels I review for ages. Secondly, I play with a Boom
based port, and I no longer check levels for errors with the old doom2.exe.
If a level has the save-game bug, vis-planes problems or whatever with the
original, I do not care. Go get a source port so you won't care either.
The principle is: the ratings are designed to help players locate good
levels to play quickly. All of the above things are interesting to me, but
probably not interesting to someone just looking for a fun game of Doom.
Review
The review itself. That means me describing the WAD, and giving my opinion
about it. For good levels there will often be a screen shot too.
For WADs with more than one level, I often give level-by-level comments,
of this form:
- Hangar - This level was etc., etc...
The number is the level number, and I usually give the level name in italics.
Files
This section starts by providing a place to download the level, so you can play
it yourself (which is the general idea!).
This could be a direct link to the download, and/or a link to the homepage for
the WAD or project if it has one.
I also provide a complete list of all the files included in the download,
with file details. This helps show what you get in your download, and helps
distinguish between different levels with the same filename. Also, under each
WAD file shown, there is a table of all the maps in that WAD. This table has
the following columns:
- Map
- The map it replaces
- Coop
- Number of co-operative starts
- Dmatch
- Number of deathmatch starts
- Flags
- Flags indicating other properties of the level
- SkLevs
- Skill levels are implemented
- NoMonst
- There are no monsters
- ZeroReject
- The REJECT table is not built (makes large levels run
slower)
- Other
- If the level was based on an already existing level,
rather than written from scratch, then I give the original level's name here