In the TXT file with this PWAD, the author says
My 5 first levels. I have made better wads since,
believe me. These aren't supposed to be
challenging or anything, just interesting. Any
beginners should look at these. They are exactly
NOT what good levels are.
Well, since this is just a collection of levels, here are my
comments per-level:
- A clone of the original E1M4, but much smaller. There
is a baron, so it is harder, but it is also tackier, with
unmarked secret doors which you must find to do the
level, and sometimes strange texture choices.
- A Knee-Deep style level; I suspect these are not in
the order that they were written, since this is better
than the others. There are some nice features taken
from the original Doom 1 levels (e.g the long rooms
with circular blue flashing ceiling lights from E2M2).
But there is not a lot of new ideas, and some of the
textures are poorly chosen (especially the odd
doortrack).
- Very messy, with the main corridor having lots of
different panels of different textures, several of which
turn out to be keycard doors in disguise. I was a little
low on health and ammo (admittedly I left a
supercharge behind on E1M1 - too arrogant), but
there was a plasma rifle so it was fairly straight
forward.
- This level has 4 cyberdemons, hidden behind
shoot-through walls, but you just run past them. There
is loads of health, and a couple of easily dealt with
barons. The ending relies on a Doom 1 effect, (so if
you convert to Doom 2 as I did, you can't complete
the level without cheating). The level is very small,
with no real interest, though it is less tacky then
E1M3. You end by by dying in an acid room (ala E1M8
of the original Doom).
- Has a spiderdemon to fight for real, but 2 barons can
be made to do much of the work for you. There are
serious tutti-fruiti errors, and a terrible choice of
ceiling on the first door. The main courtyard is quite
stylish, but spoilt by the glaring misplaced textures
and tutti-fruiti.
Overall, the only level with potential here is E1M2, but since it
is really just a collection of bits like the original Knee-Deep
levels you might as well play the real thing. Aside from that, I
agree with the author's own comment.