Authors | Aaron Auseth |
IWAD | Doom |
Engine | standard Doom engine |
Date | 1994/4/19 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
1 | 1 | 1 | 1 |
23CASTLE is a small level, based on (you guessed it) a castle. You start outside, being fired upon by sergeants from above. You quickly enter, clean out the castle, then stumble on the exit.
The level is very tacky. There are several tutti-fruiti effects, and clipping effects. There are numerous mismatched and misaligned textures, and doortracks were often unpegged and poorly chosen. The author notes in the TXT file that there are some wafer-thin walls, that he realised too late that using these causes problems, and couldn't take them all out. These make several areas look bad.
The level is easy; I completed in under 5 minutes. The ammo provided is out of all proportion to the enemies encountered, and there is plenty of health too. The only thing that makes the level take that long is the unmarked entrances and walk-through walls.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E2M3 | 4 | 0 |