666 - The Number of the Beast

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Authors Gul Dahre'el
IWAD Doom 2
Engine standard Doom engine
Date 1999/2
Levels 1
GPARUVOverall
1121

Review by Colin Phipps

"666 - The Number of the Beast" is a Doom 2 level made up of a grid of hexagonal rooms. There isn't much else in the way of interesting architecure, and texturing is very boring, almost everything is in one texture. There are some decorations which is good, but these got annoying when they got in the way during fights.

The level is tricky to play early on, since a lot of monsters are free to roam about the level. Also ammo and weapons are limited. But after a bit the roaming monsters stop, and you are left with cleaning up the outer areas, finding switches, and collecting ammo to face the central spiderdemon. There is an annoying archville early on, very painful with a lack of cover and only a shotgun in hand. Otherwise it's a fairly straightforward map.

You face down the spider, wander round hitting switches, until I came across a switch that had been revealed, which turned out to be the exit. You could go for 100% kills, but only if you have a lot of patience to play through the boredom.

Overall, an uninteresting level, no bugs as such but just lacking in detail, variety or interest.

Download 666_tnb.zip

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