Authors | Tim Scott |
IWAD | Doom |
Engine | standard Doom engine |
Date | 1994/04/19 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
2 | 2 | 1 | 2 |
This is a medium sized Knee-Deep style level. It's one of the many Deathmatch levels misclasified under single player levels in the idgames archive; despite this, and the exit switch immediately behind you at the start, there is a fair amount of opposition so I decided to play on anyway.
The level is structurally sound, with no glaring defects. However, the level has no overall style; indeed, even some of the rooms use combinations of textures that I didn't think went together. But some of the areas were quite good.
Having the exit at the start leaves you little to do but clear the level, which is tricky in places but not too bad even at UV. Skill levels are implemented, but only differ by a few monsters. There is plenty of ammo, and enough health. The opposition are mainly shotgun men, imps and cacos, with a couple of barons in cages. There are no traps or secrets.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E1M1 | 4 | 9 | SkLevs |