Fact Sheet

Authors Richard Sham
IWAD Doom 2
Engine standard Doom engine
Date 1999/1
Levels 1

Review by Colin Phipps

"Baby" is a largish level for Doom 2; lots of Doom 2 textures used, so it certainly follows the Doom 2 style. The architecture is generally pretty basic; there is a good variety of styles, but not much detail. There were lots of minor problems like misaligned textures and unpegged doortracks. More seriously realism went out the window with several walk through walls, and several sets of walk-through cage bars where you could only see the bars from one side.

It's no walk in the park, with lots of tough badies throughout. The use of caged monsters looking down over areas makes things tricky early on, certainly keeps the player on their toes. However later in the level the powerful badies are overdone, with a cyberdemon and a spiderdemon (neither of which need to be killed at least) and lots of other heavy opposition that mostly kill each other or can be ignored.

The level progression is probably the worst part of this level. It's a long level, but to get between the main parts you have to go via various teleporters (remember that which side you step onto the teleport is important). More importantly, finding the keycards is difficult, both of the first 2 keys require you to find secrets to get them. Also remember to head back to the start of the level so you'll find the stuff that gets revealed back there.

Overall, this level has a lot of beginner errors, though it has its interesting moments. In the end, there are much better levels.


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