Authors | Doug Ryerson |
IWAD | Doom |
Engine | standard Doom engine |
Date | 1996/2 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
3 | 4 | 2 | 3 |
This is a medium sized level in the Knee-Deep style. The level uses many nice structures, with lots of windows between areas that help to make the level quite interesting. There are a few texture misalignments, but very few given the structures used. The level sticks well to a style, with gray stone walls and metal features and computer panels.
There is room for improvement. Some areas could do with more decoration; some areas were too uniformly gray. There were also a number of completely dark areas - these are a pain to fight, though usually they are fairly small and can be run through. But overall a fairly stylish level.
The level has a good number of traps, though some of these are a bit throw-a-bunch-of-xxx's-at-the-player. Most of the opposition are the normal imps and spectres of Knee-Deep, but the monster placement is good so it's interesting to play through. Ammo and health are fairly limited but there are secrets to help you along too.
For Doom 1 fans like me this is a great level to play through, with pretty good architecture for its time an good fights too.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E1M1 | 4 | 6 | SkLevs |