Authors | Malcolm Sailor |
IWAD | Doom 2 |
Engine | standard Doom engine |
Date | 1997/9 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
5 | 5 | 4 | 5 |
CHORD2 is a single level for Doom 2. The style is very similar to CHORD1, with sharp lighting effects, and a dark sinister atmosphere. There are lots of good details and lighting effects throughout the level. In particular the level is very well joined up, with windows between areas and links joining areas; there were several times when I found myself looking out into an area that I was in a long time ago.
I had played CHORD1 only a little before this level, and the sight of another beserk pack at the start of this level immediately made me think "oh no...". This level has a lot of mean fights, and some really challenging fights; early on ammo is very limited, but the author doesn't reduce the monsters much to compensate - you have to just leave as many as possible, and get monsters fighting each other.
I prefered this level to CHORD1, since although it was hard and the fights were often surprising and nasty, you did always have a reasonable chance of surviving first time. OTOH that doesn't mean that you should forget to save either - there is always another surprise at this level :-).
The later half of the level seemed rather easier, because you have plenty of ammo (in fact a lot too much by the very end), but you still have to use your head and the fights are still good fun. There are some nasty moments which really keep you on your toes :-).
Overall a great level to play, and well designed too. Just play it.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP26 | 1 | 0 | SkLevs |