Authors | Jan Van der Veken |
IWAD | Doom |
Engine | standard Doom engine |
Date | 1998/8 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
5 | 5 | 3 | 5 |
As you may have guessed from the name, this third level in the "Classic" series is a Shores of Hell style base. The architecure is very good, with lots of windows between areas, details like acid, computer/technical panels, crates, barrels, etc. The layout is quite complicated, both at the small scale (windows and such making some interesting fights) and at the large scale (non-linear, well placed switches).
Mostly the basic Doom 1 enemies are used, but they are used well; in particular, most of the actual damage you take comes from shotgun men, but other monsters like demons are often used to distract your fire from them. There are plenty of good tricks and traps, but never anything too over-the-top. Ammo is well judged; I was a bit careless, and ended up chainsawing the last few monsters in the final room :-). There are some good secrets to look out for as well.
Another great level. Play it.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E2M3 | 1 | 0 | SkLevs |