Authors | Andrew Burchill |
IWAD | Doom 2 |
Engine | standard Doom engine |
Date | 1999/4 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
1 | 2 | 2 | 2 |
This is a medium sized Doom 2 level. The core part, and best part of the level is the computer base part. The design is interesting, lots of computer panels and consoles, with a new computer graphic which is quite good. The area is guarded by SS nazis, which thanks to the dull lighting looked fairly sensible in these surroundings. There is a trap and some switches to hit in this area.
However, you already have a chaingun by that point, so it's a fairly straightforward fight. There is also a lack of detail in places; one keycard is on a pillar which lowers, but only when you press on one side which isn't marked. The fact that this area contains only SS nazis means there's not much variety.
The rest of the level is just bad though. There is little detail, poorly aligned textures (notably floor textures like teleprots), lots of ammo, and just some imps for opposition. At least a few of them are well placed, but it's just too easy. The scenery is pretty plain, mostly brown rock, one nice yard with some acid falls. Overall, this level just doesn't make the grade.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP01 | 1 | 0 | ZeroReject |