This is a "bricks 'n' metal" style WAD, to quote the TXT file. It
comes with 3 WADs: DARKEN.WAD is the single player/co-op episode,
there is a deathmatch WAD included too, and RESOURCE.WAD includes the
new graphics shared by the two. There is also a dehacked patch
included which alters the level names on the AUTOMAP, and the
between-level texts, but you don't need it.
The episode clearly draws a lot of ideas from Doom, Doom 2, and
Quake. Some of the textures imported are old Doom 1 textures, while
others are more similar to textures from Quake. The new textures are
good, looking similar but subtly different from the Doom 2 textures.
There are also a number of Quake-like textures, like the red arrows to
point the way, and those flat metal textures with red lights at the
corners for teleports (slipgates or something in Quake).
- Scary -
This is a nice short starting level, with good architecture and lots
of good secrets. There is some good use of decoration and the new
textures. My only complaint is that there are too many secrets for
such a short level.
- Bloody Hell -
A very Quake-like level, with lots of those metal supporting
beams. There are lots of good traps and secrets at this level. The
level progression is particularly good, since you see everywhere you
need to go before you need to go there (e.g keycard, teleports in view
but not accessible).
- Entropia -
Very similar to the Inmost Dens (Doom 2 MAP14) in style,
with lots of windows and a light brown stone architecture. You
gradually work your way around the central yard collecting keys; the
level progression is again good. The fights aren't as good at this
level, since there are some awkward narrow passages which make it
difficult to dodge properly.
- Relentless -
A fairly large, detailed level, again in the rusty-brown
Quake style. There are some very good fights at this level, especially
the final fight (a load of skulls, chaingunners, and a pain elemental;
you have to get them fighting each other to survive; I thought I had
had it when I fumbled into the beserk pack!). There are again some
good traps and secrets. There is a spiderdemon, but he is outside the
building, so you can super-shotgun him easily enough from inside.
- Hand of Doom -
A very good level, similar in style to The Abandoned Mines
(original MAP26). The level is very stylish, with lots of Quake style
metal beams, mixed with Doom 2 style acid lakes look in upon by
windows. This level has some very nice complicated architecture, which
makes the play even more interesting.
- The Mines of Death -
This is a clever level, designed to be like a mine. There is lots of
very good use of Doom 2 monsters to make it tricky to play. I
particularly liked the release of an Archville into the mine tunnels
which the player had already visited (and populated with dead monsters
to revive!). The mine itself is dark, but not too dark, though perhaps
a trifle small.
- Dead Simple 2 -
This is similar to MAP03, with lots of light-brown stone textures.
This level is not as good as the others before it, it is lacking in
detail in places. It still has some good architecture though. The
fights are not as good either; the level tries to be "Dead Simple 2",
but doesn't have the intensity of the original. You end up
covering behind the small doors, popping out to fire one super-shotgun
blast at a time into the mancubi. There is plenty of room for
improvement at this level.
Discordia -
Another rusty-metal level, similar to The
Crusher (original MAP06). It makes excellent use of lighting effects
and the new textures to give a very atmospheric level; perhaps the
best use of lighting I have seen in any WAD. There are plenty of good
fights and secrets.
There are lots of computer panels throughout the level (old Doom 1
graphics imported) which are used as switches; I think that this
should have been mentioned in the accompanying TXT really. I got the
idea immediately, because I use this sort of thing in my own WADs;
someone else might get frustrated searching for a switch. Still, I've
warned you now, so there is no problem!
- Military Complex -
is another good stylish level. The level is a real battle from
start to finish; good use is made of teleports and bars lowering the
behind the player to make the fights intense. There is a good fight
against 8 barons wandering the corridors of the base, where you always
have to watch your back.
- Under Earth -
A complicated level, made very interesting by the use of lots
of changes of height (drops, lifts and staircases), and plenty of
manned windows and cacodemons to take advantage of them. The first
trap, where monsters are released on the ground and high in the air is
a good example. The tricks and traps work well with the good
architecture to make a good level.
- Stone Tyrant -
Finally MAP11, and a bit of a disappointment. The architecture is
good, if not the best in the episode; the fights are fairly good, if
not memorable. But the final showdown is just a fight with a
cyberdemon, and the balconies over the main hall allow you to
super-shotgun him without him hitting you back. Now, if they had
sealed you in the room with the cyber, that would be a proper
showdown...
Overall, The Darkening is a great episode, and I recommend it to
anyone. It doesn't try to be a total conversion, or mess with my sound
effects, it just gives a great series of levels to play. And it plays
great for coop as well. Download it now!