| Authors | Michal Mesko | 
| IWAD | Doom 2 | 
| Engine | standard Doom engine | 
| Date | 1996/12 | 
| Levels | 6 | 
| GP | AR | UV | Overall | 
|---|---|---|---|
| 3 | 4 | 2 | 4 | 
"The DUSK (v1.21)" is a set of six small levels for Doom 2. The levels are all in the stone and tech styles; there is just one new graphic, replacing the Doom menu header. The levels vary quite a bit, so I'll jump straight to the comments on each level:
This level reminded me a lot of the Gauntlet (Doom 2 MAP03), not only
because of the rusty metal style, but the layout is kind-of
similar too. There are some really good fights, using good monster
placement and tricks. Apart from one silly staircase in acid, it's a well
designed level too, with areas joining up well, and some secrets.
Another smallish industrial style level. There are some nice features in this
level, like good lighting, and some nice rooms. Some good action too, with
some good traps and secrets, and good use of monsters.So, what I'm saying is MAP04, and particularly MAP02, are good. MAP01 is an uninspiring start level; since MAP02 starts with a shotgun, the only reason to play through MAP01 is the secret stuff. MAP03 is odd, but has good parts.
Alas, like so many short episodes, the finale is overdone. The arachnotron fight is a good climax, but the cyb fight at the level before was unneeded. The original Doom's had a climax level about one in every 9 levels typically, so 2 in 6 is over the top for me.
The rates are pulled down a bit by this. But I can definitely recommend this episode if only for MAP02, and if you play it then you should see MAP04 too. There's too much health overall, but enough action at those maps to make it interesting anyway.
| Map | Coop | Dmatch | Flags | Based on | 
|---|---|---|---|---|
| MAP01 | 4 | 6 | SkLevs, ZeroReject | |
| MAP02 | 4 | 7 | SkLevs, ZeroReject | |
| MAP03 | 4 | 5 | SkLevs, ZeroReject | |
| MAP04 | 4 | 7 | SkLevs, ZeroReject | |
| MAP05 | 4 | 6 | SkLevs, ZeroReject | |
| MAP06 | 4 | 6 | SkLevs |