Authors | Doug Ryerson |
IWAD | Doom |
Engine | standard Doom engine |
Date | 1995/3 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
3 | 2 | 2 | 3 |
"epsilon eridani wad" is a Knee-Deep style level for Doom 1. I rather liked the feel of this level, there is good use of light levels and height levels not commonly seen in levels this old. The acid tunnel areas in particular had a good feel. It's let down however by some more basic problems like misaligned textures and patches of HOM.
The level progression is quite tricky, it's a pretty non-linear level with lots of tunnels and routes to follow. Be careful early on, don't just hit the first switch that turns up (*HINT* *HINT* ;), because you can cut yourself off from essential parts of the level with one switch.
The best part of the level is certainly the traps; there are quite a few in this level, certainly enough to keep you busy. It's not very hard, but it's good Doom 1 fun. So we end on a high point; it's a fun level but let down in some areas.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E1M1 | 4 | 0 | SkLevs, ZeroReject |