A great collection of bloody levels! I want to say
that these are done in a Knee-Deep sort of style,
only they aren't, architecture wise, so I'm going to
say that they are done in a Quasi-Knee Deep
style. I believe that this is the same thing as
refering to one's girlfriend as "Sub-Rubenesque" to
give the idea of beauty, but to avoid the obvious
connotation with obesity. At any rate, these levels
are beautiful to play and, just like Knee-Deep in
the Dead, the majority of monsters in these levels
are human fodder for the angry, shotgun beast. This
is great: personally, I love large droves of humans,
sargeants, and chaingunners to super-shotgun into
oblivion. I think, with the exception of the
cacodemon, baron of hell, and arachnotrons, these
mothers are the most satisfying to pop.
All five levels in this pack are relatively small (I completed the entire
episode in probably a little over an hour), but jam-packed with violence.
Overall, the levels stick mainly to a military base and processing plant
feel. Ammunition mostly comes off of monsters you kill and health is just
rare enough to keep you uncomfortable as you wander the corridors. All
levels feature a good amount of looping back through parts of the level
you've been before, but without backtracking. Also, there are a lot of nice
traps, usually of the "door closes behind you and monsters are unleashed"
variety.
Since it seems to be the norm, here's a brief description of each level:
- The Pit - Small but violent first level pretty much overflowing
with sargeants and former humans. The scene is a sort of nukage pit/refinery,
a theme that is pulled off pretty well and creepy. There are some nice
elevators in here, as well as some frantic fights that ensue because of the
prominence of monsters and slight derth of health. A good, hard, bloody fight
to begin things.
- The Portal - Another nice level. The name of the level is after
a huge teleporting machine in the middle of the level that warps in a large
amount of hell-spawned cacos and lost souls for you to duke it out with. The
rest of the level is just the surrounding base. One criticism, which is
actually my main criticism of the wad: the outdoor area looks rather "vacant"
and unconvincing. I have no interest in marking off for this, because
outdoor areas are few and far between and, overall, the pack
is so excellent. Still, after the nicely detailed inside areas,
stepping outside seems a bit "drab".
- The Axis - Again, another nice and bloody base-style level. There
are more than a few really great fights, such as the fight for the blue
keycard, which takes place in a small locked room with 3 hell knights (up
until this point, you haven't received the super shotgun). There is also a
frantic, -packed- gunfight at the end of the level.
- The Meat Factory - Small, lots of chaingunners, lots of blood.
I wish I could describe it better than this, but almost all of the levels fit
into the same "military base" theme. A nice bloody fight at the end with some
cacos and spectres to finish things off. Regardless: nice setting (except for
the rather dreary outdoor area) and bloody enough to burn your hands on the
super shotgun barrel.
- The Warehouse - Like the name of the level, a warehouse. Rather a
queer warehouse, in my opinion, ie: the river of slime that runs through the
complex, but effective enough to convey its theme. There is a nice catwalk
around most of the level filled with chaingunners. One thing I like about
fracture is that there are relatively few hell spawn at the beginning of the
wad but, as you continue to play, more and more "monsters" spring up over
former humans and the ilk. This level has a great showdown at the end with a
few cacos, pain elementals, and mancubi. I actually prefer this sort of thing
to the standard "showdown with the cyberdemon" ending of an episode. Dark,
moody, and, like its predecessors, very gory. One thing: the rocket launcher
in this level is a bit much. I believe that the author of fracture probably
intended more levels, since the exit room is stocked with a lot of health,
shells, and ammo. I thought when I hit the switch, I was going to find myself
in a room with a few dozen barons... but nope, just the tally screen. Oh
well.
This is an excellent effort. It just goes to show that DOOM levels don't
have to be hopelessly complex, gigantic, and loaded with
heavy monsters to be thoroughly entertaining. A "5"... go get it.