Crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap
crap crap...
In the level's defense, it probably accomplishes what it was intended to. A
bunch of square or rectangular rooms with badly-aligned teleports
that lead to rooms, mono-textured, fille dwith ridiculous amounts of
hardcore enemies that you have no hope to beat because there is no
health, armor, or amunition present in the level. I played with the cheat
past this, discovered things didn't get much better, picked up two key
cards oddly present even though there were no keyed doors, and waltzed into
a small room crammed with 9 cyberdemons. Architecture gets a
"1" simply because there are no real HOMs or messy errors.