| Authors | |
| IWAD | Doom |
| Engine | standard Doom engine |
| Date | 1996/07/23 |
| Levels | 13 |
| GP | AR | UV | Overall |
|---|---|---|---|
| 1 | 1 | 1 | 1 |
One can be forgiven for being surprised when, after downloading a 111k zip, it turns out to contain no fewer than 13 levels. It's particularly odd for Doom 1, because it means they are split over two episodes. Just to confuse further, the text file isn't included inside the zip, which is annoying as a reviewer but as a player as well, when you have to dig out tools to find out what levels it is going to replace.
With 13 levels in a < 350k PWAD, it's easy to figure out that each one is going to be very small. This is certainly true of GATECRSH. What is also true is that the levels are all very basic, and contain few enemies. There is little decoration or architecture, and there are basic editing errors including bad texture alignment, tutti fruiti, and even bugs like structural errors and bad line tags that prevent some of the levels being completed.
I'm not really sure if the levels are meant to be player as an episode, but anyway let's get started on the first episode:
Dark and sinister series of red brick rooms, with little detail and some
tacky looking oversized door, but there is some good decoration and lighting.
Just a few wandering imps and demons and lost souls, flimsy
opposition to the amount of rocket ammo provided.
On to the second episode then, with the other 4 levels:
So, what to say. Well it's a mess, and there's not much to redeem these levels. E2M1 and E2M4 are at least a challenge. The bottom line, though, is avoid.
| Map | Coop | Dmatch | Flags | Based on |
|---|---|---|---|---|
| E1M2 | 4 | 4 | SkLevs | |
| E1M1 | 4 | 10 | ||
| E1M5 | 4 | 5 | ||
| E1M3 | 4 | 5 | SkLevs | |
| E1M6 | 4 | 8 | SkLevs | |
| E1M7 | 4 | 4 | SkLevs | |
| E1M4 | 4 | 5 | SkLevs | |
| E1M8 | 4 | 8 | SkLevs | |
| E1M9 | 4 | 8 | ||
| E2M1 | 4 | 4 | SkLevs | |
| E2M2 | 4 | 6 | SkLevs | |
| E2M3 | 4 | 1 | SkLevs | |
| E2M4 | 4 | 5 | SkLevs |