Authors | Tobias Forsberg |
IWAD | Doom 2 |
Engine | standard Doom engine |
Date | 1998/11 |
Levels | 1 |
GP | AR | HMP | Overall |
---|---|---|---|
2 | 3 | 3 | 2 |
"Gut-Father" is a small level for Doom 2 with a bricks'n'metal theme. There isn't a lot to see at this level, but I the lighting was fairly good, and I liked the choice of textures too.
The level breaks up into just a few small rooms and fights, connected by teleports. Each room is a tricky fight, you have to think of a tactic to beat each one. The problem is that you are unlikely to survive the fights first time; I got killed several times in completing what is a very short level. In fact there is one fight with 3 archvilles in a small room at UV; you are just given a plasma rifle and a few pillars, so it's a pretty impossible and stupid fight.
There is lots of ammo, but almost no health and lots of major badies. There is a secret that would help if it had been nearer the start of the level.
Basically there isn't much at this level - you play each fight, and you either survive it or you don't. Not really my kind of level, I prefer more chance of living and more balanced enemies. Still maybe you Doom experts like this kind of challenge...
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP01 | 4 | 2 | SkLevs, ZeroReject |