Authors | Kurt Kesler |
IWAD | Doom 2 |
Engine | Boom compatible engine |
Date | 1998/9 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
5 | 5 | 3 | 5 |
Well, it was only a matter of time I suppose, so finally I could resist no longer and downloaded this, the latest in the KBOOM series. As usual it uses the Boom engine for plenty of neat effects, including a modified colourmap for the underwater areas which looks pretty good.
This time Kurt has gone for the medieval theme, with everything textured in wood and brown stone. The light level is good, bright enough but not light, and with the imported sky texture this gives the level great atmosphere. The design is detailed throughout, with great wooden bridges, waterfalls, and underwater tunnels.
It might seem hard, but there is something even better than the architecture: the play :-). Throughout the level there is a steady level of difficulty, with monsters well chosen to make the fights fair but tough. Best of all is the monster placement; there are lots of monsters in vantage points which overlook the player, or shoot at you from behind, and plenty more that teleport around too. In particular there are some great fights where a lot of monsters all of one type are released, but in complex areas where they are spread out and can attack from many angles at once.
Well, this level is such great fun to play that I could wish I had a higher rate to give it. Anyway, download and enjoy!
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP01 | 1 | 0 | SkLevs |