"Lost in Hell" is a short mini-episode of 4 levels. It is really just a
collection of odd levels by the author, there doesn't seem to be any overall
theme or style to the episode.
There are some good ideas in these levels, and some good fights, but I felt
that the levels felt rather incomplete, lacking a clear purpose or
style. Here are the levels:
- The Beginning of Confusion - A fairly small level, with fairly
weak opposition, but monster placement was good so it isn't all trivial. The
architecture was a patchy mix of styles, such as the frustrating dense forest
at the start. The exit to this level is done badly, because you can easily
hit it before you should be able to.
- Midroads to Confusion - A very small map, just a yard and 4
switches to reach the exit. A few monsters, but plenty of health and ammo,
so... what is the point of this level?
- The End of Confusion - A mine-tunnels style level, with nice
lighting (a little dark perhaps, but there is good atmosphere). There are
some good features in the tunnels themselves; however the other areas were not
so good (e.g. a big building with a cyberdemon in, decorated with a bad
texture, little detail in the area). There are tons of rockets and a
cyberdemon, but I suggest that you run past. There are some good clever
fights, but they were spoilt when mixed with the rest of this level.
- Confusion Justified - This was a rather weird level, almost all
done in metal textures. There are some strange fights, such as lots of
Commander Keens and SSNazis used in one area. Converyor belts are used to
make some fights more interesting; there are some good fights at this level.
But the boring all-metal style and lack of variety spoil this level.
Overall, this is a strange collection of levels which just misses the grade.
With improvement the levels could be good.