Authors | Paul Corfiatis |
IWAD | Ultimate Doom |
Engine | Ultimate/Final Doom compatible engine |
Date | 1999/1 |
Levels | 9 |
GP | AR | UV | Overall |
---|---|---|---|
4 | 4 | 2 | 4 |
"Death Tormention (V1)" is a compilation of 9 levels by the author into an episide for Ultimate Doom. It's in the same marble and rusted metal style as the original. There is a dehacked file included for Boom users to set the level names on the automap right but Boom isn't required.
There is a lot of good architecture around, especially in the later levels; arches (crude but the best Doom can do), lighting effects and windows between areas were all present in the later levels. The early levels were maybe not as good but there were no major defects and they were still in the style. One odd thing though was E4M6, which looked out of place with it's high-tech style, though it was amng the better levels so it wasn't a big problem.
Gameplay was good; the Doom 1 style of fighting is still the best for me, and weak enemies like sergeants are used well. In particular there were a lot of troopers mixed in, which are suprising annoying and effective when combined with more potent enemies like cacodemons (normally I try to pin cacos down or dodge their shots, but neither plan does anything about the supporting troopers).
On the down side there was too much health and ammo, especially too many cells (though I always seem to say that :P, but here it is true). there are a lot of good secrets in the episode, including a secret level, if you do need them.
The level progression was good generally, keydoors were visible before you needed them, keys and switched to release them were marked, everything as it should be. However I have a major problem with the secret level of this episode: it is misplaced, so you go to it from E4M6, play it, and end up back at E4M4! This is a serious oversight, and a very annoying one since I didn't have any savegames handy to contniue from where I had reached. Very frustrating :(.
As I said above, things vary through the episode, so here are my comments per level:
There are various misc things included, like modified end screen graphics, new music, and a demo.
Overall I enjoyed playing the later levels of this episode. I'm still not sure whether I'm letting it off lightly for the problems, but provided you remember the secret level problem then this is a good fun episode to play.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
E4M1 | 4 | 4 | SkLevs, ZeroReject | |
E4M2 | 4 | 4 | SkLevs, ZeroReject | |
E4M3 | 4 | 4 | SkLevs, ZeroReject | |
E4M4 | 4 | 4 | SkLevs, ZeroReject | |
E4M5 | 4 | 5 | SkLevs, ZeroReject | |
E4M6 | 4 | 8 | SkLevs, ZeroReject | |
E4M7 | 4 | 4 | SkLevs, ZeroReject | |
E4M8 | 4 | 4 | SkLevs, ZeroReject | |
E4M9 | 4 | 8 | SkLevs, ZeroReject |