Authors | prower |
IWAD | Doom 2 |
Engine | Boom compatible engine |
Date | 1999/8/22 |
Levels | 3 |
GP | AR | UV | Overall |
---|---|---|---|
3 | 5 | 3 | 4 |
The Helios Project - Stage Beta, aka Helios 2, is a sequence of 3 levels for Boom. The levels are well linked, both by the plot, and by overlaps between the levels themselves. This is the sequel to Helios, but the atmosphere is much gloomer than its predecessor - you descend into the sewage system, become trapped and have to fight your way through the evil base. The dark rusting underground base feel reminded me of The Crusher (Doom 2 MAP06).
Mostly the opposition consists of revenants, barons and cacodemon, with some other types thrown in from time to time. There are fairly few traps; instead the fights rely on the the placement of the heavyweight monsters to do damage. On to the levels then:
The second level overlaps with the first level somewhat - as is explained by the between-level screen, an earthquake has occured, so you go back into the base to find it severely damaged - there are nice touches like individual fallen roof tiles that make this effect work well.
Most of the action is in one large acid hall; there are quite a few revenants and mancubi firing from the far side, although you can get them fighting each other to cut down the work. You basically work your way around the outside clearing the ledges and buildings - apart from the main hall it's dull super-shotgun work.
I have to admit I've never been a fan of these Doom 2 levels which just scatter a few clusters of heavyweight monsters around. The middle level has some good tactical fights early on, and there are some tricky fights at the first level, but mostly it's just steady double shotgun work. The rusty base theme holds well, and the earthquake struck base at the middle level is very well done. Not really my cup of tea though.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP08 | 1 | 0 | SkLevs | |
MAP06 | 1 | 0 | SkLevs | |
MAP07 | 1 | 0 | SkLevs |