Authors | prower |
IWAD | Doom 2 |
Engine | Boom compatible engine |
Date | 1999/4 |
Levels | 1 |
GP | AR | UV | Overall |
---|---|---|---|
3 | 4 | 3 | 4 |
The sixth level of The Seventh is called "Caverns of Neptune"; it requires Boom and, you guesed right, has plenty of water. Boom's deep water effect is used so you can wade through the tunnels waste-deep in water.
The tunnels themselves are (as you would expect) fairly plain, but away from them there are some very nice detailed areas. There are lots of good features and lighting effects in the rooms. Les obvious perhaps is the tunnels, which are quite detailed to gte a rough earth look. However there was one place in the level where I just walked into a crack and got completely stuck :-(.
As usual the enemies are pretty tough: revenants, barons and archvilles make up the main opposition. Early on ammo is quite limited, I found I had to run past a couple of barons to save ammo. Once you are further on in the level things are easier; the level progression is linear, and there aren't all that many traps either.
Overall a fairly good level, continuing the series well. What will the next level be like I wonder?
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP06 | 1 | 0 | SkLevs |