Fact Sheet

Authors Vance Blevins
Engine standard Doom engine
Date 1994/8
Levels 1

Review by DrCrypt

screenshot A lot of fun in an "arena with hundreds of monsters" sort of way. The level design isn't brilliant, but what it lacks in architecture and skill, it makes up for in pure blood letting. I have to confess, I like these large open levels where you stock up with weaponry and then move out to start the killing. There is more to this level to just killing a roomful of monsters: they are never up against you all at once, and there are several switches you need to flip to move onto new portions of the map. Still, for all intents and purposes, its just you up against dozens of monsters. It didn't prove very difficult, but there's something to be said for a fully loaded plasma gun against an army of imps.

There isn't much more to say except it has every baddy in the DOOM arsenal in it. It could have been more hectic if there was less room and less ammo, but as it is, its still a lot of fun. Gigantic groups of strong monsters (ie: 20 barons at once) are usually separated from you by distance, as opposed to suddenly popping up around you when you flick a switch. Cyberdemon and spiderdemons are countered by the invulnerability sphere.

Architecturally, it isn't the best looking of levels... against, large open spaces, brightly lit, usually makes a fairly drab looking level. However, for what it is, textures are aligned correctly, no HOMs or graphical glitches. The level is just a backdrop for the mayhem, anyway.

Bottom line: good level, very violent, but unexceptional. I recommend it just for the lust of frenzy, not for interest in seeing anything particularly remarkable.


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