Authors | Paul Corfiatis |
IWAD | Doom 2 |
Engine | standard Doom engine |
Date | 1999/1 |
Levels | 1 |
GP | AR | HMP | Overall |
---|---|---|---|
4 | 4 | 3 | 4 |
"Verada" is an industrial style level for Doom 2, complete with a large outdoor part, acid fall, and a furnace. It's fairly Doom 1 like in style; there is a night sky imported to help the feel of the outdoor parts.
It's certainly a very tough level at UV (the author says he couldn't beat it on UV himself). I played at Hurt Me Plenty and there was more than enough action. The fighting is dominated by a lot of traps, so be very careful as you move around the level. Some of these can be a bit of a gotcha, so your advised to save regularly ;). There is a good variety of monsters used throughout, and you have to be inventive in using the architecture for cover.
The level progression is quite good, with the level fanning out from the start area, but different areas joined up too making the level progression interesting. There are also several secrets to look out for.
Overall an interesting level, and certainly a challenging one.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP01 | 4 | 9 | SkLevs, ZeroReject |