Authors | Sam Ketner |
IWAD | Doom 2 |
Engine | standard Doom engine |
Date | 1999/1 |
Levels | 1 |
GP | AR | HMP | Overall |
---|---|---|---|
3 | 3 | 3 | 3 |
WOODBURN is a single not-too-large level for Doom 2. You are in the thick of the action right from the start, an enclosed area with imps firing down from all sides, and n arachnotron and more imps to keep you company down there. You get lots of shells initially, but no ammo or health for a while after that; I found this a bit frustrating, since I survived the initial fight (barely) but died in some acid in the next room. I had to drop down a skill to live long enough to reach the next lot of goodies.
It's decorated mostly with wood textures, so it's not the most varied of levels. The atmosphere is good though, and there were no bugs I noticed. The level progression is pretty good, everything fans out from the central yard, so it's nicely non-linear.
Once the initial fights are over, things are much easier; there is plenty of health and ammo, you get the powerful weapons, and things are pretty simple. A bit of an anti-climax after the fierce opening fight, I thought. There is only one other nasty fight, and that is avoidable.
Overall, a challenging level, but would be better if the difficulty were more balanced throughout. If you want a short challenge then this is worth playing.
Map | Coop | Dmatch | Flags | Based on |
---|---|---|---|---|
MAP01 | 4 | 4 | SkLevs, ZeroReject |